Game Review: Gods of Olympus

Gods of Olympus is a not-so widely known strategy game that, in my opinion, is quite underrated. Granted, it does have over a million downloads, but the number pales in comparison to a similar game like Clash of Clans that has over 500 million downloads. Whether you’re looking for designing and building, strategy, action, or teamwork in games, Gods of Olympus has it all. When you begin, a robot owl greets you with a very helpful tutorial on how to get started with building your city and getting/leveling up your gods. You can easily fly through the first 15 levels or so, after which you’re given huge amounts of nectar game currency that your gods need to consume for you to attack another player’s city.

The premise of the game is simple. You build up your city with the best defenses possible, and if you’re successful, you get rewarded with gold game currency for upgrading and purchasing gods. Your other main goal is to make strategic upgrades and purchases of your gods for attacking other players’ cities. What’s quite unique about Gods of Olympus is that when you choose to attack another player’s city, you can choose from “Easy,” “Normal,” or “Difficult,” making the game highly enjoyable and hard to get “gamer rage” (gaming anger) from. If you’re in the mood for a challenge, of course, you can select “Difficult.”

When it comes to building up your city, there are a couple of main types of defensive towers you can purchase and install: arrow towers, Archimedes towers, Greek fire towers, Cyclops towers, and Ballista towers. There is technically one more type, but it can only be unlocked when you progress much farther into the game. Arrow towers are towers filled with archers, Greek fire towers are basically flamethrowers, Cyclops towers launch balls of stone, and Ballista towers fire high-damage projectiles. There is also a temple you can build for each new god that you unlock that provides various boosts for your city, as well as god monuments that have special abilities to greatly enhance the defense of your city. Additionally, a player can install academies and archery ranges that naturally spawn hoplites and archers respectively when another player begins attacking his/her city. Finally, when a player gets to level 30 or so, he/she can construct a hero academy that spawns a hero (such as Paris, Heracles, or Odysseus) who also greatly aids in the defense of your city.

When it comes to purchasing and leveling up your gods, there are 10 main gods to choose from. Every player starts off with Zeus by default, who has chain lightning and lightning storm abilities, as well as the special ability of slowing time. The other gods/goddesses are as follows: Poseidon, Ares, Hera, Athena, Hermes, Artemis, Aphrodite, Apollo, and Hades. Each god has his/her own special set of abilities as well; Hades for instance can reanimate troops who have fallen/died, and Poseidon has a tidal wave attack that can clear out swarms of troops who try to surround your gods. Attacking a city reminds me a lot of chess, as it does involve a ton of strategy. One can’t simply just spawn your gods randomly in a single location to begin your attack. A player needs to methodically plan out the order in which the gods are spawned and the order in which the gods’ abilities are used, which automatically recharge during the battle. As you win more attacks against other players’ cities, you gain attack trophies, which will lead you to face harder and harder opponents over time. And although not mentioned above, the more your city is able to successfully fend off other players’ attacks, the more defensive trophies you gain.

A player needs 1000 nectar to launch into an attack of 1 city, and 4000 nectar are gained for every level a player moves up. But like I said, the first 20 or so levels of progression fly by really quickly, allowing one to enter battles to his/her heart’s desire. Even if a player runs out of nectar, there’s no need to worry. There’s also the Underworld arena one can fight and build cities in. The concepts and principles are exactly the same as the other arena with the Olympus gods, except the Underworld arena has a whole different set of gods/goddesses/characters you can fight with and different types of structures you can add to your Underworld city to fend off other players’ attacks. Something that’s even cooler is how players can take revenge on others who launch attacks on their cities, and it’s extremely satisfying if you manage to make a successful counterattack with your gods. Check out this link for images of the descriptions above: https://www.godsofolympus.com/.

Gods of Olympus even has a story mode where your gods are given special missions or where you must defend your city against massive armies, not to mention the daily and special challenges from which players can win massive amounts of resources and loot. The game is extremely engrossing, if not addictive, and it’s a great way to pass the time.

To add in a couple of final main points, gold is used for upgrading and purchasing gods, stone is used for upgrading and purchasing buildings for a player’s city, and nectar is used to enter one’s gods in fights against other players’ cities. Nectar naturally regenerates over time, so after a couple of hours, you should be good to play a few matches again even after hitting 0. Gems are the most valuable currency in the game, as they can be converted into any other currency and used to boost special challenge rewards by up to 50 times. If a player desires a more “team” experience, he/she can join an alliance where he/she can deploy troops to assist other members of the alliance in their attacks. In summary, there’s really something for everyone in Gods of Olympus. There’s a lot of freedom for players, and one can really let his/her imagination run wild with upgrades and city/base designs. I highly recommend this game!

Review by ~ Andrew


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David Escoto

Library Assistant at the Valencia Library & Lifelong Learner.

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